In recent years, English language teaching trends, which
parallel pedagogical tendencies for content classes, have become more
focused on using technology. Scholars remain divided over whether
technology has more positive or negative consequences. However, in
contemporary education, many English language instructors now employ
technology for teaching, and curriculum standards require students to
demonstrate both technological and linguistic competency.
I strongly believe that both students and teachers will benefit
by becoming comfortable and competent when interacting with diverse
forms of technology. Digital communication, ranging from TED Talks to
video gaming, support learning in and out of today’s classrooms. This
article introduces the H5P
website—an innovative, free, practical, and easy-to-use tech
software that English teachers and students can use when engaged in the
teaching and learning English.
The Problem
Two events brought my focus toward employing interactive video
technology as a teaching resource. First, online teaching is now a
reality. Second, today’s students are not only more tech savvy than
their teachers, but they also expect to be entertained while learning.
They prefer and better retain their edutainment in video or images, not
text (Steffes & Duverger, 2012). When I understood the relevance
of these two concepts, I changed my teaching and began advocating video
projects that employ H5P in all of my courses.
My learning curve took time and focus. In fall 2016, my dean
asked me to convert all the TESOL endorsement courses at my institution
to a 100% online format. I quickly understood that in the United States,
online courses are a massive trend in higher education because online
classes accommodate more students while costing less money in
infrastructure (Allen & Seaman 2007). In a series of workshops
and trainings designed to teach faculty how to convert face-to-face
(f2f) courses into engaging, relevant, and project-based online courses,
I also became acquainted with Quality Matters, an
organization that recognizes and supports excellence in online
teaching.
Good online teaching parallels f2f teaching in that the goal is
to engage students; it also offers projects, activities, and
assessments that allow students to experience, practice, collaborate,
and incorporate materials so that authentic learning happens. For
English language learners, this means teachers must activate prior
knowledge and motivate learning by making the learning objective
relevant (Echevarría, Vogt, & Short, 2017).
Using interactive technology supports both online and f2f
classes. Approximately 95% of my students—English language learners and
aspiring TESOL educators—are millennials. They are tech savvy. When
surveyed, they all reported watching more video than reading text.
Because of this, online and f2f courses often bore them. One
multilingual Ethiopian student responded to survey prompts with the
following when asked “How do you best learn?”:
I’m
sick of [sic] death by PowerPoint and reading dry textbooks.…After my
classes, I go to YouTube, or special sites where I can watch animations
or colorful lectures that are short but useful
He explained that he references the internet for all his
academic courses, both f2f and online. All other student responses to
this and similar questionnaires greatly resembled his answers. It soon
became clear to me that students, ESL or otherwise, are captive
audiences. They cannot shop and choose professors. Unless fabulously
wealthy, our students cannot switch universities when seeking an
endorsement or degree, no matter how dull their professors are. So they
make do and endure boring classes, learn little, and then independently
seek out engaging videos to compensate for ineffective
teaching.
The Solution
My answer to this quandary was to create interactive videos for
my students, and also to require the students to create interactive
videos for me and for their classmates. My ratings went up wildly, and I
also received letters of appreciation for allowing students to not only
learn content, but also to acquire a relevant tech tool. You can learn
to use H5P in less than 1 hour.
We have all seen videos on the internet that have pop-up
questions. These interactive clips help students learn via a variety of
formative assessments; they also engage students to enhance their
knowledge by offering hyperlinks to related information. H5P is a free
coding program that creates such interactive videos. English language
teachers and language students can use it to offer information and to
demonstrate competency. The format is simple:
-
You can use a YouTube video or create your
own. Watch their tutorial and upload your video on YouTube. Set it as
unlisted.
-
Go to H5P.org and import your video.
-
Watch the short and clear H5P tutorial titled: “Interactive Video.”
-
Add labels and questions (true/false, multiple
choice, fill-in-the-blank, open ended, summary) and embed hyperlinks or
images into the video.
-
Embed or link the video into your online course or distribute the link via email.
See an example about the different aspects of teaching a lesson
that I recorded for my TESOL endorsement students here. Next, endorsement
students were assigned to videotape their own lessons. I asked them to
use the various H5P labels to clarify or justify what and why they used a
specific task or instruction while teaching. This request has several
advantages in training ESL teachers:
-
By videotaping one’s self at work, strengths and weaknesses become self-apparent.
-
The video can be reviewed repeatedly.
-
Adding an assessment component (i.e., label and justify) positively promotes self-critique.
-
An engaging media format can be shared with others or placed into teaching portfolios.
The H5P format is also useful for English language students.
Students are engaged with relevant technology while learning English;
they learned a valuable tech skill in addition to language. Teachers can
create videos and via H5P prompts ask students to correct or improve
words, grammar points, phrases, or speech acts, and students can create
their own videos and test their peers.
Conclusion
Whether you are an English language teacher in a remote area or
a professor in a large college, we can all agree that the internet has
changed our lives and our English teaching. Modern students study,
learn, and pass on information using technology. H5P is one kind of
website we can easily utilize to teach English. In the future, I also
believe that interactive video games will be specifically designed to
teach language. We are living in interesting times, thanks to ongoing
technological innovations.
References
Allen, I. E., & Seaman, J. (2007). Online nation: Five
years of growth in online learning. Newburyport, MA: Sloan
Consortium.
Echevarría, J., Vogt, M. E., & Short, D. (2017). Making
content comprehensible for English learners: The SIOP model. New York,
NY: Pearson.
Steffes, E. M., & Duverger, P. (2012). Edutainment with
videos and its positive effect on long term memory. Journal for
Advancement of Marketing Education, 20(1), 1–10. Retrieved from http://www.mmaglobal.org/publications/JAME/JAME-Issues/JAME-2012-Vol20-Issue1/JAME-2012-Vol20-Issue1-Steffes-Duverger-pp1-10.pdf
Valerie Sartor is an assistant professor in the College of
Education at the University of Akron. She teaches ESL and trains K–12
teachers in best practices to support ELs. Dr. Sartor is in charge of
the TESOL endorsement. She also teaches literacy classes to prepare
teachers to effectively instruct culturally and linguistically diverse
youth. |