
Hanh Dinh
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Nhu Le
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Our session at the 2016 TESOL convention in Baltimore
demonstrated specific activities to highlight the use of storytelling in
writing classes for students of diverse levels and especially for those
from different cultural backgrounds. Six activities are described below
that can help to improve students’ writing.
Activity 1: What Is the Outline?
In this activity, the teacher shows a digital story to the
class and asks everyone to either pick out grammatical structures or
reconstruct the information from the video; this activity allows
students to better understand the outline of the writing genre being
studied, such as the narrative genre.
For example, in one class, students in small groups were
challenged to write down all the simple past tense verbs they could
remember in the clip, “First Prize – MyIligan: A Digital Story Telling
Contest” (Arkay, 2009). Afterward, they were to reflect on and discuss why
the narrator used the simple past tense in his story.
This activity is useful to get the class to notice the language
structures and rhetorical patterns of a particular genre. For instance,
to teach transitional devices, instructors can use the digital story
above with colored subtitles in order to focus on specific conjunctions
or key words. Students need to write these down on their worksheets
while watching the clip. Learners can compare their answers afterward
and also match common elements of writing such as “the hook,” “main
ideas” or “supporting ideas,” and so on, with the events in the
story.
In addition, digital stories are helpful to provide practice in
brainstorming and are great models for teaching narrative writing.
Consider this clip: “Progression – A Digital Story” (Nick, 2012). With digital stories,
students frequently feel that they can personally connect with the
narrator as well as the topics relating to cultural issues, identities,
or learning disabilities. Because the stories are conveyed in a more
persuasive manner through this media than through traditional text,
students are more likely to enjoy discussing them.
Activity 2: What Do You Think?
Students first view and then discuss a digital story in pairs.
The second step is for them to write individual summaries about the
content. Next, they describe their reactions, focusing on what they like
or do not like about it. Alternately, learners can create a new version
of the story based on their opinions.
Example: What is your impression after you
watch the digital story about the dyslexic boy in “Progression – A Digital Story” (Nick, 2012)? What can you learn from his
experience? Imagine you have difficulty mastering something. What would
your own story of success be?
This activity can be used to help students imitate the model
text and create their first drafts by summarizing and paraphrasing, as
well as writing their feelings about the narrator’s point of view in the
story. Above all, the activity can challenge and inspire learners’
creative writing.
Activity 3: Be a Detective!
The instructor plays half a digital story or uses apps to edit
or mix up its parts. An app called Blender (2002) can help
edit the videos. Small groups then discuss what is needed to create a
smooth, flowing story. If the lesson is carried out in a lab where
everyone has computer access, the learners can put the parts of the clip
into the correct order. They can then be encouraged either to write the
story again to make it more coherent and engaging (e.g., by using
conjunctions) or to elaborate, providing more detail.
This activity will enhance students’ awareness of sequencing in
writing. It also teaches them about logical and critical thinking as
well as idea development.
Activity 4: Deleting Sound!
The teacher has the class view a digital story with no images
or sound. The easiest way is to turn off the sound while playing the
clip. Students are asked to write a script or poem as well as create
visual aids for the story. This activity encourages students’ sensory
learning and improves their writing style. It can also be employed to
teach tone and expressiveness in writing.
Example: What do you think about the tone of
this digital story: “First Prize – MyIligan: A Digital Story Telling
Contest” (Arkay, 2009)? Why did the narrator use a soft, touching voice to
tell his story? Explain what the effect of this might be on the
audience.
Activity 5: Be a Problem Solver
After watching a digital story, students are given an
open-ended question for reflection. In response, they write a paragraph
or an essay. This digital story can be used to teach critical thinking
or provide practice in problem-solution or cause-effect styles of
writing.
Example: What happened in this digital
story: “Dear
Sean - a digital story by Lance Leone” (Lance, 2013)? What was the cause of
the problem? If you could change the situation, how would it be
different? Write an essay beginning with “Dear Sean.” Your essay will
contain the same problem, but you should find a different
solution.
Activity 6: Let’s Write Together!
Digital storytelling can be employed in tasks to get students
working together. Collaborative writing not only improves learners’ team
skills but also allows them to benefit from peer feedback. In this activity, the whole class will brainstorm ideas and create a basic storyline on a specific topic under the instructor’s ongoing support. Next, each small group will be assigned the task of creating one part of the story. The teacher will assist all in digitalizing each part using Windows Movie Maker (2012). Afterwards, the story will be pieced together with other groups to create the final digital storytelling.
Conclusion
At the TESOL convention, we emphasized that these six
activities can be used as stepping stones to introduce genres and
instructional grammar. Digital stories can be adapted to the needs of
different writing classes and levels, and to those from different
cultural backgrounds. The tone of digital stories is often
inspirational, and this can challenge students to think more critically
and creatively. Finally, such stories encourage learners to work
together collaboratively.
References
Arkay, T. [Michael Lagcao]. (2009, September 25). First Prize – MyIligan: A Digital Story Telling Contest [Video file]. Retrieved from https://www.youtube.com/watch?v=vsuHabO2TYA
Blender.org. (n.d.). Retrieved June 13, 2016, from https://www.blender.org/
Lance, L. [Pat Jones]. (2013, November 8). Dear Sean - a digital story by Lance Leone [Video file]. Retrieved from https://www.youtube.com/watch?v=merliZihSog
Nick, D. (2012, December 2). Progression – A Digital Story [Video file]. Retrieved from https://www.youtube.com/watch?v=gOsMn22xroo Windows Movie Maker [Computer Software]. Retrieved July 31, 2016 from https://support.microsoft.com/en-us/help/14220/windows-movie-maker-download
Hanh Dinh is from Vietnam and is enrolled as a
graduate student in the TESOL Program at Murray State University. She
earned a Bachelor's degree in TESOL and has been teaching English for
more than 2 years in both Vietnam and America. Her interests focus on
the impact of technology on English teaching.
Nhu Le is from Vietnam and is now pursuing her doctoral research at the University of South Florida. She earned her MA in TESOL from Murray State University and has been teaching English for more than 4 years. This digital storytelling presentation was conducted while she was studying at Murray State University. Her current research focuses on the pedagogical applications of technology in English teaching. |