The Advent of Apps
The prevalence of mobile devices and the vast amounts of
content our students consume through them present a sea of change in
language learning and pedagogy. It is now not only possible, but common
for students to access multimedia content instantaneously, making Yeats’
axiom about education being the lighting of a fire and not the filling
of a pail especially prudent. This unprecedented access to content has
the potential to either bring classroom practice to new heights or to
relegate teachers to being mere content curators. If we seek to reach
students and provide meaningful learning experiences in this climate,
the materials we develop must use mobile content to create opportunities
for students to be autonomous learners. The opportunity presented to us
is to harness mobile technology to shift our classrooms from “push” to
“pull” environments.
Push vs Pull
The concept of educational environments focusing on either a
push or pull approach has become a central focus following Stockwell’s
and Levy’s (2012) plenary at KOTESOL; teachers must consider whether the
traditional push model of giving out information and having students
practice skills until they are mastered for use at a later date is truly
an effective approach to language education. To practice a particular
grammar or lexical item in the hopes that at some point in the future an
appropriate context for that item arises and students will address the
situation correctly feels very much like the banking model of education, which Paulo Freire went to great lengths to dismantle back in his 1970 work Pedagogy of the Oppressed. The concept that students should essentially passively receive information has been shown to be ineffective at best and downright stunting of true inquiry and education at its worst (Freire, 1970). Today, even when skills are the focus, practicing with
content that will be useful in later situations remains an exercise in
pushing content onto students.
The idea of pull asks the question “what if students could
access the lexical items or grammar features necessary to successfully
communicate in any given moment?” Mobile devices allow this access to
immediately useful language skills practice. What does this use of
devices look like? Rather than simply supporting the old banking model
by using mobile devices to show videos related to a topic already
studied, teachers can make the students’ first exposure to the desired
language content “pullable” by creating the situation in which it is
needed and then directing students to tools that allow them to engage
with what they need in that moment. This represents a shift away from
preteaching with students performing when prompted.
The focus in that traditional pedagogical set-up is on what the
teacher wishes to see the student do. By shifting the focus to what students want to say and do in a situation, we allow
for more autonomy and increased student motivation to actually
internalize the content. This shift can be described as a move from
“prompt” to “project.”
Prompt vs Project
Developing contexts in which specific language features are
required in order to communicate is inherently more motivating than
asking a student to remember today’s lesson for the future. Compare the
first prompt, below, designed to measure students’ prelearning of
comparative and superlative forms, to the second task, an introduction
to a context in which students will need to be able to compare and
contrast:
-
Write about the differences between your hometown and this
city. Describe the differences with details and examples.
-
A friend is visiting. You will go out to eat dinner tomorrow
night. Choose between three different restaurants by explaining the
food at each place.
A chief difference between the first prompt and the second more
project-like task is the orientation of the tasks. The prompt is solely
focused on forms. Students will understand that they need to use
adjectives with “-er than” or “more than” to complete this task. While
this ensures clear expectations for the student, it does not encourage
the level of personalization and nuance that the second task does. The
need to truly make a decision about the best restaurant has the ability
to draw out varied forms and even types of comparison. The content
students would access to complete this task would not be sufficient were
it to only teach the most common types of comparison done with
adjectives and “-er than” or “less than.” Students would be motivated to
ask questions of degree, such as “What if I want to say this restaurant
is really, really, REALLY good?” or “How can I say that this restaurant
and another one are the same?” These types of questions are far more
likely to arise when students are figuring out how they can solve a
problem up front, thus guiding their learning toward more complete
language use.
Teachers also enjoy more freedom in teaching what forms will be
used to do comparison. Mobile devices then become tools that allow
students who already want to know how to use specific language skills to
access those skills themselves; this stands in contrast to the
temptation to use mobile devices as mere supplements to traditional
classroom instruction.
Suggested Apps
The previously described context/project approach is the
perfect situation in which to use the growing field of “augmented
reality” apps. These apps allow physical objects, like a class handout,
picture in a textbook, or even the space within a room to act as
triggers, allowing access to multimedia content on any mobile device.
Students need only point their device at a given object and video,
audio, or even old fashioned grammar tables will appear on their screen.
Two augmented reality apps that are especially teacher friendly
are Layar and Aurasma. With both of these web-based apps, teachers add lesson
materials to a website. They then set a relevant image as a trigger that
students will use to find needed content. For our restaurant project,
this could mean using a picture of an actual menu from a restaurant as a
trigger; teachers can allow students to read actual dishes on the menu
and, when ready, pull the language skills needed to answer the question
of which restaurant they would enjoy. The entire grammar lesson is
accessed simply by looking at the menu through the lens of a smartphone.
Reference
Freire, P. (1970). Pedagogy of the Oppressed. New York: Continuum.
Stockwell, G., & Levy, M. (2012) Oct. 21. Mobile language
learning: Turning challenges into opportunities. Plenary presented at
the KOTESOL International Conference, Seoul, South Korea. KOTESOL Proceedings: https://koreatesol.org/sites/default/files/pdf_publications
/KOTESOL-Proceeds2012web.pdf
Kurtis Foster is an international educator at
Missouri State University in partnership with the Sister Cities
Association, Isesaki, Japan, and has previously taught at Kyungnam
University, Republic of Korea. He enjoys seeking out the intersections
of student experience, where the community meets the classroom and
interest becomes engagement. |